As a designer with a broad skillset in 3D Design, I thrive within the development of a variety of diverse assets across a range of projects. My specialisation lies in environment and prop design, with skills developed through the use of 3DS Max and Adobe Substance Painter, worked in engine with both Unity and Unreal Engine 5.
Collaborating within a team is my passion, through feedback and the opportunity to engage within various workflows, from idea to execution, working to make these ideas evolve and flourish.
Working on Mythanical as a part of J Gang as a prop designer, creating a range of assets.
Feel free to get in contact with me if you have any enquiries.